Situated within a health psychology and digital interventions master program, this research and design course saw 13 students undertake a complex group project over the course of six weeks.
Using a project-based problem learning approach, students were split among four groups and tasked on addressing a real-life problem by designing a digital behaviour change intervention. In these projects, scientific and out-of-the-box thinking, and creativity were encouraged.
The Group Member Evaluation tool was used in the very last step of the course to give students an opportunity to evaluate their own professional behavior and performance, and the group process. The instructor decided to start using this tool in order to give students a chance to have their individual contributions recognised in the group work context. It was also important to gain more oversight into the group dynamics in the new online course setup, where face-to-face interactions were not possible.
Over the course of six weeks, four groups of students addressed a real-life problem by designing the concept of a digital behavior change intervention to tackle the problem. Based on theoretical insights, data and information on the determinants of the problem, and an iterative user-centered design process, they work together to design a possible solution. The instructor gave minimal instruction as to what design choices should be made, aiming to open the process up to maximum creativity and innovative ideas.
After completing this project, group members gave anonymous feedback to each other based on a rubric, and carried out a self-assessment within the Group Member Evaluation tool. The rubric was based on several criteria: ability to communicate, accuracy of work, contribution, and attitude. On top of this, students were asked to leave specific feedback comments to their group peers. In an additional personal reflection, they evaluated what they had learned, how they felt about their own performance, what challenges they experienced, and how they responded to the feedback they received.
Understanding
domain knowledge throughout the design process
Applying
theories, models and methods in the formation of a project plan and carrying out of process-related activities
Analyzing
data and information gathered throughout the project
Evaluating
the relevance, feasibility and applicability of insights and scientific implications derived from the collected data, and the process of the group project
Creating
a solution to the original real-life scenario in the form of a concept prototype of digital behavior change intervention
Students were graded on a group portfolio which constituted 45% of their grade, of which 5% is based on the Group Member Evaluation activity. This grade is made up from mainly ratings received from group members, and the written self-reflection within the tool.
"I really saw genuine reflections about their learning process. To be honest, I was impressed." - Dr. Marilisa Boffo, Assistant Professor, Erasmus University of Rotterdam
Group dynamics can be harder to keep an eye on in online courses when compared to face-to-face sessions. As well as making available a digital overview of peers’ grades and performance, Group Member Evaluation makes class management simpler for the instructor as every student’s self-assessment and feedback comments are available in one interface.
A full guide to understand the competency-based framework and how to utilize it to ensure career readiness and student success
Learn how instructors at ESSEC Business School utilized pedagogical tools and AI to transform formative assessment in large student cohorts
Discover how instructors at Reyjkavic University used gamification to enhance the peer review process